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Unfortunately, the means to select them are tied to one button, having to leave yourself vulnerable to select more than the last two weapons you used, rather than a slow down mode to select weapons from Doom 4. The weapon wheel has been expanded from the prior game, with launchers, both grenade and rocket, two handed melee weapons, dual wielding melee weapons, revolvers, pistols, smgs, assault rifles, even **** bows make a presence in this game to personalize your arsenal. Granted, the RNG weapon system is done right, as each weapon you discover has a unique character of it's own (and limited to about 100 or so), rather than being a generic weapon with slightly better stats than a identical weapon. As a result, the story falls on the wayside, as it both relies on knowledge of events from the first story (the demons invading earth is known as 'the Collisiion' in SW2, causing initial confusion), and gets lost in the mire of side challenges, side missions, and micromanaging all the weapons and 'mods' you will get. Again, I assume good intentions from the dev team trying to make SW2 not just a cynical copy-paste of the original, but I think they did too much to deviate from it. There is now a RNG system for the weapons, gems (which are mods for your character, guns, and even co-op experiences, which is also a new mechanic), there is a Diablo-esque difficulty system, which will make the game initially easier in comparison to it's predeccesor, 'free-roam' (which is more akin to a giant area for each mission), side missions from the main missions, challenges, and even more muddled stuff that makes Shadow Warrior 2 feel like a mesh of the original Shadow Warrior premise with Borderlands 2 and Diablo 3 tacked on. With that being said, Shadow Warrior 2 is a muddled, bottom heavy game with one too many mehanics from it's prior game, making it off putting for some. Now, while I can commend the developers for trying to make the game bigger in scope than it's predecessor, and to give credit where credit is due, they put a lot of effort and time to make Shadow Warrior 2 comparatively different from before. So Shadow Warrior 2 is the bigger and ultimately bottom heavy cousin of the previous game, basically expanding on most of the things that was present in the game: the gore has increased, the visuals even more radiant and sometimes overabundant, the rpg progression system expanded upon, and the jokes more continuous.
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This review contains spoilers, click expand to view.īeen a while since I've done a review for a game, but I figure that I can finally do one as I'm currently working on five games at once for a final consensus on it, this being one.
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